Monday, February 23, 2015

THE FARMING GAME

         Fall grandeur at ranch

         My granddaughter, Kira, has a game called “The Farming Game” that she loves to play. And she is good at it. In this game the participants buy and sell agricultural commodities such as hay, grain, beans, fruit, cows, pigs, sheep, etc. They can get loans from the bank, using some of their farm ground as collateral. They have to pay taxes, pay for equipment, face crop loss due to drought, hail, or other weather problems, and lose livestock because of illness or predators. They can increase their herds and buy more ground if a neighbor decides to down-size or go out of business.
            Kira is always trying to get someone to play this game with her. She has played so often that she seldom loses.  The problem with playing this game with Kira, or anyone else for that matter, is that it is so much like what we do every day that to us it isn’t much of a game.
            You should hear Kira groan when she has to sell some livestock or crop because she has an equipment breakdown, a payment due or an increased tax assessment. That groaning isn’t much different from the groans I hear when Boyd goes through his tax assessment every year, or some equipment breaks down at a crucial time.  If Kira lands on a place on the game board that tells her some of her crop has been destroyed by hail, she is not happy, might even cry. When Boyd looks over his crops after a hail or wind storm, he is not happy. Although he doesn’t cry I’m sure he feels like it.
            Each time a player passes a certain spot on the game board they collect a preset amount of money, kind of like in the Monopoly game. In the real game of farming, there doesn’t seem to be a set amount of money waiting when a cycle has been completed. In fact, many times there are more payments, more repairs, and more ways of draining money from the pocket. More reasons for groaning and crying.
            One thing the board game doesn’t show is the joy of watching the crops grow out in the field. When the first sprouts appear above the soil, it seems like a miracle. The birth of a baby animal is special and not experienced on the board game.
The smells of farming are also missing from this board game. Fresh mown hay is probably my favorite farm scent. Dirt being turned over in the field has its own special odor. Then there are the not so pleasant smells: manure, diesel, oil, and sweat.
            Another thing lacking in the farm game is the sound of farming: the crowing of the rooster at the first light of the morning; the lowing of contented cows; the whinny of the horses as they race each other up and down the pasture; the mooing of the baby calves. There’s also the sound of the equipment as the men are working, plus the sounds of the cussing as the men work to repair something – that is one sound that would make any game X rated if it was used with it.
            I don’t know if a board game could be made to incorporate the sounds and smells of farming; probably would cost a lot of money to do it, but it would make the game more realistic. And aren’t we into “reality” type games anyway?
            So maybe Kira’s idea of getting people to play this board game with her is a way  to introduce people to agriculture. Perhaps that is something we should consider as we are buying gifts for our non-agriculture friends, or entertaining them in our homes. Of course, if we have friends that are highly competitive or emotional, they may get more involved in the game and we may lose them as friends.



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