Fall grandeur at ranch
My granddaughter, Kira, has a
game called “The Farming Game” that she loves to play. And she is good at it.
In this game the participants buy and sell agricultural commodities such as
hay, grain, beans, fruit, cows, pigs, sheep, etc. They can get loans from the
bank, using some of their farm ground as collateral. They have to pay taxes, pay for equipment, face crop loss due to drought, hail, or other weather
problems, and lose livestock because of illness or predators. They can increase
their herds and buy more ground if a neighbor decides to down-size or go out of
business.
Kira is always trying to get someone
to play this game with her. She has played so often that she seldom loses. The problem with playing this game with Kira,
or anyone else for that matter, is that it is so much like what we do every day
that to us it isn’t much of a game.
You should hear Kira groan when she
has to sell some livestock or crop because she has an equipment breakdown, a payment
due or an increased tax assessment. That groaning isn’t much different from the
groans I hear when Boyd goes through his tax assessment every year, or some
equipment breaks down at a crucial time.
If Kira lands on a place on the game board that tells her some of her
crop has been destroyed by hail, she is not happy, might even cry. When Boyd
looks over his crops after a hail or wind storm, he is not happy. Although he
doesn’t cry I’m sure he feels like it.
Each time a player passes a certain
spot on the game board they collect a preset amount of money, kind of like in
the Monopoly game. In the real game of farming, there doesn’t seem to be a set
amount of money waiting when a cycle has been completed. In fact, many times
there are more payments, more repairs, and more ways of draining money from the
pocket. More reasons for groaning and crying.
One thing the board game doesn’t
show is the joy of watching the crops grow out in the field. When the first
sprouts appear above the soil, it seems like a miracle. The birth of a baby
animal is special and not experienced on the board game.
The
smells of farming are also missing from this board game. Fresh mown hay is
probably my favorite farm scent. Dirt being turned over in the field has its
own special odor. Then there are the not so pleasant smells: manure, diesel,
oil, and sweat.
Another thing lacking in the farm
game is the sound of farming: the crowing of the rooster at the first light of
the morning; the lowing of contented cows; the whinny of the horses as they
race each other up and down the pasture; the mooing of the baby calves. There’s
also the sound of the equipment as the men are working, plus the sounds of the
cussing as the men work to repair something – that is one sound that would make
any game X rated if it was used with it.
I don’t know if a board game could
be made to incorporate the sounds and smells of farming; probably would cost a
lot of money to do it, but it would make the game more realistic. And aren’t we
into “reality” type games anyway?
So maybe Kira’s idea of getting
people to play this board game with her is a way to introduce people to agriculture. Perhaps
that is something we should consider as we are buying gifts for our
non-agriculture friends, or entertaining them in our homes. Of course, if we
have friends that are highly competitive or emotional, they may get more
involved in the game and we may lose them as friends.